Penguatan Nilai-Nilai Karakter Nasionalisme Remaja Melalui Tokoh Bajak Laut Topi Jerami dalam Anime One Piece

Main Article Content

Muhammad Iqbal
Syamsuri Syamsuri
Thomy Sastra Atmaja
Bistari Bistari
Shilmy Purnama

Abstract

This research aims to provide an overview of the values of youth nationalist character through the straw hat pirate character in the One Piece anime series. The research method used is a qualitative method with a phenomenological approach. The data sources for this research are the head of the Pontianak one piece anime community, members of the Pontianak one piece anime community, and teenagers who love one piece anime aged 15-21 years. Data collection techniques use observation, interviews and documentation. Data analysis techniques for data reduction, data presentation and drawing conclusions. The results of this research show that the nationalist character contained in the main character of the One Piece anime series is unity and oneness, solidarity, independence and willingness to sacrifice. The description of the nationalistic character that teenagers emulate after watching the One Piece anime series is unity and oneness in the activities they carry out, solidarity in terms of friendship, independence shown by strong determination and desire, and willingness to make sacrifices that are applied to everyday life. There are positive impacts such as being able to provide encouragement for personal and social development, being able to form a better character with the surrounding environment, while the negative impact is that they tend to spend more time watching cellphone screens, teenagers are more consumptive by buying knick-knacks or clothes that match the animated characters. One piece, after watching the one piece anime series.

Article Details

How to Cite
Iqbal, M., Syamsuri, S., Atmaja, T. S., Bistari, B., & Purnama, S. (2025). Penguatan Nilai-Nilai Karakter Nasionalisme Remaja Melalui Tokoh Bajak Laut Topi Jerami dalam Anime One Piece. Journal on Education, 7(2), 10392-10399. https://doi.org/10.31004/joe.v7i2.8028
Section
Articles

References

Astuti, Y. D. (2015). Dari Simulasi Realitas Sosial Hingga Hiper-Realitas Visual: Tinjauan Komunikasi Virtual Melalui Sosial Media di Cyberspace. 8(2), 15–26.
Azwar, M. (2014). Teori Simulakrum Jean Baudrillard dan upaya pustakawan mengidentifikasi informasi realitas. Jurnal Ilmu Perpustakaan & Kearsipan Khizanah Al-Hikmah, 2(1), 38-48
Andina, E. (2016). Memotivasi minat baca. Majalah Info Singkat Kesejahteraan Sosial.
Silalahi, Ulber. 2006. “Metode Penelitian Sosial.”
Putri, N. (2020). Pengaruh Film Rudy Habibie terhadap Nasionalisme Siswa. Jurnal Peurawi: Media Kajian Komunikasi Islam, 3(2), 61-71.
Nabila B, & A. A. (2023). Hiperrealitas dan Kekerasan Verbal di Media Sosial Twitter. Jurnal Kommas, 1–16. https://scholar.google.com/scholar? Hi+id&as_sdt+0%2C5&q+hiperrealitas+kenyataan+bersembunyi+di+balik+kepalsuan&btnG+#d+gs_qabs&t=1710210690278&u=%23p%3D_3vbYJ9CMWYJ
Andina, Elga. (2014) Anime dan Persepsi Budaya Kekerasan Pada Anak Usia Sekolah. Jurnal Aspirasi, 5 (2)
Hatami, W. (2017). Dampak Budaya Populer Anime Jepang Dalam Era Digital Terhadap Rasa Kebangsaan Warganegara Muda Indonesia (Doctoral dissertation, Universitas Pendidikan Indonesia).
Dirgantara, A. (2021). Dinamika Perubahan Sosial dalam Syndrom Hyperrealitas. Jurnal STAI DD Makassar, 2(1), 1–9. https://jurnal. Staiddimakassar.ac.id/index.php/adrsb/article/dwonload/62/48/383
Galbraith, P. W. 2009. Moe: Exploring virtual potential in post-millennial
Japan. Electronic journal of contemporary japanese studies, 9(3)
Budiyono. 2009. Sosiologi Jilid 2 : Untuk SMA/MA Kelas XI. Jakarta: Pusat
Agriawan, D. 2016. Hubungan fanatisme dengan perilaku agresi suporter sepak bola.
Universitas Muhammadiyah Malang
Yasim, M. N. R. (2022). Otaku Dadakan: Studi Kasus Penggemar Anime One Piece di Kalangan Mahasiswa. Emik, 5(1), 84-100.
Hatami, W. (2017). Dampak Budaya Populer Anime Jepang Dalam Era Digital Terhadap Rasa Kebangsaan Warganegara Muda Indonesia (Doctoral dissertation, Universitas Pendidikan Indonesia).
Peristiwati, M. (2015). Hiperrealitas Online Shop Dan Tindakan Konsumtif Melalui Jejaring Sosial Online ( Studi Kativitas Belanja Online Mahasiswi Melalui Facebook). Jurnal Mahasiswa Sosiologi, 1(5), 1–22. http:// repository.ub.ac.id/index.php/jmsos/article/view/72
Yoshida, K. (2008). Animation and” otherness”: the politics of gender, racial, and ethnic identity in the world of Japanese anime (Doctoral dissertation, University of British Columbia).