Pengaruh Media Ular Tangga Terhadap Hasil Belajar Siswa Di Kelas 1 Phatnawitya School Thailand

Main Article Content

Meli Dwi Saputri
Veryliana Purnamasari
Ervina Eka Subekti

Abstract

Because it can make the material easier to understand, the use of teaching media in learning activities is very important. The purpose of the following study is to clearly determine how the effect of snakes and ladders media is related to the learning outcomes of grade 1 students at Phatnawitya School Thailand. The research technique used is a quantitative approach using an experimental design with a total of 30 grade 1 students at Phatnawitya School Thailand odd semester of the 2023/2024 school year, using a pretest and posttest research design. Data collection techniques were recording, observation and testing. 10 multiple-choice questions were part of the written test used in this study instrument. The results of the assessment were obtained from the estimation results through the Paired Sample t-tests and the t-test results were obtained at a t value of -9.711. With a sig value (Two-Sided) of 0.000 and a significance level of 0.05. Signaling that the significance of 0.000 <0.05. So it can be stated that there is an impact of snakes and ladders media on the educational attainment of grade 1 students of Phatnawitya School Thailand.

Article Details

How to Cite
Dwi Saputri, M., Purnamasari, V., & Eka Subekti, E. (2025). Pengaruh Media Ular Tangga Terhadap Hasil Belajar Siswa Di Kelas 1 Phatnawitya School Thailand. Journal on Education, 7(2), 10029- 10037. https://doi.org/10.31004/joe.v7i2.8011
Section
Articles

References

Abraham, I., & Supriyati, Y. (2022). Desain Kuasi Eksperimen Dalam Pendidikan: Literatur Review. Jurnal Ilmiah Mandala Education, 8(3), 2476–2482. https://doi.org/10.58258/jime.v8i3.3800
Anisa, W. N., Cahyadi, F., & Rahmawati, I. (2023). Pengaruh Media Permainan Ular Tangga Terhadap Hasil Belajar dan Pemahaman Konsep Pada Mata Pelajaran Matematika Siswa Kelas IV SDN Lebaksiu Kidul 04. Wawasan Pendidikan, 3(1), 427–439. https://doi.org/10.26877/wp.v3i1.11936
Annam, S., Supriyono, S., & Rizkia Pangestika, R. (2021). PENGEMBANGAN MEDIA ULAR TANGGA BERBANTUAN KARTU ANGKA PADA SISWA KELAS II SEKOLAH DASAR. Edusia: Jurnal Ilmiah Pendidikan Asia, 1(1), 128–142. https://doi.org/10.53754/edusia.v1i1.89
Ariskha, Y. D., Hartati, S. J., & Prastiwi, L. (2021). Kajian Teori Tentang Pembelajaran Operasi Aritmatika Melalui Permainan. Jurnal Riset Pembelajaran Matematika, 3(2), 75–90. https://doi.org/10.55719/jrpm.v3i2.315
Balaka, M. Y. (2022). Metode penelitian Kuantitatif. Metodologi Penelitian Pendidikan Kualitatif, 1, 130.
Indah Suciati. (2021). Media Permainan “Ular Tangga” pada Pembelajaran Matematika. Kognitif: Jurnal Riset HOTS Pendidikan Matematika, 1(1), 10–21. https://doi.org/10.51574/kognitif.v1i1.5
Jannah, M., Bahtiar, R. S., & Dayat, T. (2019). Efektifitas Penggunaan Media Ular Tangga Dalam Pembelajaran Matematika Pada Siswa Kelas 2 Sekolah Dasar. JTIEE (Journal of Teaching in Elementary Education), 3(1), 1–12. https://doi.org/10.30587/jtiee.v3i1.1123
Lumbantobing, W. L., Silvester, S., & Dimmera, B. G. (2022). Penerapan Media Permainan Ular Tangga Untuk Meningkatkan Minat Dan Hasil Belajar Peserta Didik Sekolah Dasar Di Wilayah Perbatasan. Sebatik, 26(2), 666–672. https://doi.org/10.46984/sebatik.v26i2.2170
Magdalena, I., Nurul Annisa, M., Ragin, G., & Ishaq, A. R. (2021). Analisis Penggunaan Teknik Pre-Test Dan Post-Test Pada Mata Pelajaran Matematika Dalam Keberhasilan Evaluasi Pembelajaran Di Sdn Bojong 04. Jurnal Pendidikan Dan Ilmu Sosial, 3(2), 150–165. https://ejournal.stitpn.ac.id/index.php/nusantara
Prastica, Y. (2021). Pengaruh Penggunaan Media Video Pembelajaran terhadap Hasil Belajar pada Mata Pelajaran Matematika Siswa Sekolah Dasar. Jurnal Basicedu, 5(5), 3260–3269. http://www.jbasic.org/index.php/basicedu/article/view/1347
Randi, R. S. (2023). Penggunaan Model Pembelajaran Kooperatif Tipe Teams Games Tournament (Tgt) Terhadap Hasil Belajar Ppkn Peserta Didik Kelas X Ipa 1 Sma Negeri 3 Pontianak. Satya Widya, 39(2), 87–96. https://doi.org/10.24246/j.sw.2023.v39.i2.p87-96
Seto Ramadhan, W., Rubiati, D., Tirta Adiluhur, T., Alex Syahron, M., Abi Fawwaz, B., Megawanti, P., & Suhendri, H. (2023). Pengembangan Media Pembelajaran Berbasis Permainan terhadap Kemampuan Numerasi di SDS Dharma Bhakti. Original Research, 45–54.
Trisna Jayantika, I. G. A. N., Noviantari, P. S., Andre Payadnya, I. P. A., & Virly Permatasari, I. G. A. (2019). Pengaruh Penerapan Model Pembelajaran Kooperatif Tipe Stad Berbantuan Media Kartu Domino Terhadap Prestasi Belajar Matematika Siswa Sma. Satya Widya, 35(2), 161–167. https://doi.org/10.24246/j.sw.2019.v35.i2.p161-167