Improving Students’ Vocabulary In Descriptive Text By Using The Bingo Game
Main Article Content
Abstract
This research aimed to improve students’ vocabulary by using the Bingo Game to the seventh grade students of SMP Negeri 04 Teluk Keramat in academic year 2022/2023. The research was conducted in class VII C which consisted of 24 students. The method applied in this research was Classroom Action Research. This research was carried out in two cycles. In this research, the data was collected by using field note, an observation checklist and an individual test. The result of the research showed that the use of the Bingo Game could gradually improve the students’ vocabulary. By using the Bingo Game, the students were able to actively participate in the teaching and learning process, understanding the meaning and description of the target vocabulary. Moreover, the significant improvement can also be seen from the number of students whose scores reached the standard minimum score. In the cycle 1, there were only 9 students whose scores reached the standard minimum score and there were 15 students who could not reach the standard minimum score for English Subject. However, all of the students passed the standard minimum score in cycle 2. Therefore, this research had gradually improved the students’ vocabulary by using the Bingo Game.
Article Details
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References
Alavi, G. (2019). The Effectiveness of Games in Enhancing Vocabulary Learning among Iranian Third Grade High School Students. Research Gate, 17.
Bakhsh, S. A. (2016). Using Games as a Tool in Teaching Vocabulary to Young Learners. English Language Teaching, 9(7), 120. https://doi.org/10.5539/elt.v9n7p120
Derakhshan, A., & Khatir, E. D. (2015). The Effects of Using Games on English Vocabulary Learning. Journal of Applied Linguistics and Language Research, 2(3), 9.
Friliyah, N. I. (2019). Implementing Bingo Game to Create Joyful Learning Athmosphere and Improve Vocabulary Mastery.
Ghonivita, Y., Pahamzah, J., & Wijayanti, M. A. (2021). Improving Students’ Listening Skill and Vocabulary Mastery through Contextual Teaching and Learning. Journal of English Language Teaching and Cultural Studies, 4(1), 12.
Hashemi̇, A. (2021). The effects of using games on teaching vocabulary in reading comprehension: A case of gifted students. Journal for the Education of Gifted Young Scientists, 9(2), 151–160. https://doi.org/10.17478/jegys.846480
Hornby, A.S. (2010). Oxford Advance Learner’s Dictionary. Oxford University Press.
Irawan, A., Wilson, A., & Sutrisno, S. (2020). The Implementation of Duolingo Mobile Application in English Vocabulary Learning. Scope : Journal of English Language Teaching, 5(1), 08. https://doi.org/10.30998/scope.v5i1.6568
Lukman, N. H. & Fauzia, R. S. (2018). Using Vocabulary Dice Game in Teaching Vocabulary to Elementary School Students. Journal of English Language Teaching, 7(4). http://ejournal.unp.ac.id/index.php/jelt
Rahmasari, B. S. (2021). Improving Students’ Vocabulary Mastery Through Bingo Games. Jurnal Kependidikan: Jurnal Hasil Penelitian Dan Kajian Kepustakaan Di Bidang Pendidikan, Pengajaran Dan Pembelajaran, 7(1), 28. https://doi.org/10.33394/jk.v7i1.2696
Webb, S. & Nation, P. (2017). How Vocabulary is Learned. Oxford University Press.
Yulia Sari Harahap, I. E. D. (2022). The Effect Of Bingo Media To Improve Students Vocabulary Of The Eighth Grade Students At SMP S AL – Washliyah 27 Medan. Cybernetics: Journal Educational Research and Social Studies, 1–12. https://doi.org/10.51178/cjerss.v3i1.360
Zhong, H. F. (2018). The relationship between receptive and productive vocabulary knowledge: A perspective from vocabulary use in sentence writing. The Language Learning Journal, 46(4), 357–370. https://doi.org/10.1080/09571736.2015.1127403