Upaya Meningkatkan Hasil Belajar Siswa Kelas Iii Pada Pelajaran Matematika Materi Pecahan Sederhana Melalui Alat Peraga Puzzle
Main Article Content
Abstract
This research aims to evaluate the impact of implementing puzzle learning media in class III Mathematics learning at SD Negeri 091316 Pematang Raya. Using a classroom action research approach, the research was carried out in two cycles with a focus on changing students' attitudes and improving student learning outcomes. The results of the research showed significant changes in attitudes among students during the learning process in cycle 2, while there was an increase in student learning outcomes in cycle 2 compared to cycle 1. Puzzle learning media was chosen as an innovation because it can involve students actively, stimulate patience, dexterity and courage. students in presenting opinions. Data analysis uses quantitative and qualitative approaches with descriptive analysis techniques. The conclusion of this research shows that the use of puzzle learning media can have a positive impact on changing attitudes and improving student learning outcomes. The classroom action research approach can be used as a guide for teachers in improving their learning process. This research contributes to the understanding of the effectiveness of innovative learning media in improving learning at the elementary level.
Article Details

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References
Arsyad, A. (2019). Media pembelajaran: suatu pendekatan baru dalam proses belajar mengajar (Edisi Revisi). Rajawali Pers.
Dahlan, M. S. (2010). Statistik untuk penelitian. Salemba Medika.
Effendi, M. S. (2013). Desain eksperimental dalam penelitian pendidikan. Jurnal Perspektif Pendidikan, 6(1), 87-102.
Andayani, D. W., Sunardi, S., & Sulistyaningsih, E. (2019). Uji normalitas data dengan menggunakan uji Shapiro-Wilk. Jurnal Pendidikan Matematika dan IPA, 11(1), 14-20.
Hauff, W. E., & Laaser, W. (1996). The use of video for teaching and learning. International Journal of Educational Research, 25(1), 1-15.
Kosasih, E. (2012). Jenis-jenis puisi. Yrama Widya.
Nurwahidah, C. D., Zaharah, Z., & Sina, I. (2021). Media video pembelajaran dalam meningkatkan motivasi dan prestasi mahasiswa. Rausyan Fikr : Jurnal Pemikiran Dan Pencerahan, 17(1), 1-11. doi:10.22373/rf.v17i1.1335
Pradopo, R. D. (2007). Prinsip-prinsip kritik sastra. Gadjah Mada University Press.
Rahayu, M. S. (2023). Pengembangan media pembelajaran geografi berbasis aplikasi canva dalam bentuk poster di kelas x SMA Negeri 2 Simpang Hilir (Doctoral dissertation, IKIP PGRI Pontianak).
Ramadhani, W., & Nur, R. (2021). Pengaruh penggunaan media pembelajaran berbasis teknologi terhadap hasil belajar siswa pada materi sistem komputer. Jurnal Pendidikan Teknologi Informasi dan Komunikasi, 10(1), 1-8.
Saputro, D. (2021). Pentingnya pengembangan keterampilan berpikir kritis, kreativitas, dan kolaborasi dalam pembelajaran bahasa Indonesia. Jurnal Pendidikan Bahasa Indonesia, 10(1), 1-10.
Yudianto, A. (2017). Pengaruh media pembelajaran video terhadap hasil belajar siswa pada mata pelajaran matematika. Jurnal Pendidikan Matematika, 3(2), 1-10.