Identifikasi Kebutuhan untuk Pengembangan Game Edukasi tentang Pengolahan Benih Kacang Hijau bagi Siswa Sekolah Dasar

Main Article Content

Elya Fitriani
Roemintoyo Roemintoyo
Sarwanto Sarwanto


Research on educational games for managing green bean seeds is important because it can increase children's understanding of agriculture, ecosystems and environmental responsibility. This also supports the development of ecological awareness from an early age and encourages future generations to care more about nature. Therefore, this research aims to identify the need for educational games that can facilitate students learning to manage green bean seeds. The research method is mixed research. The data collected is in the form of quantitative and qualitative data. Quantitative data collection techniques through giving questionnaires to 19 elementary school students. Qualitative data was obtained from observations of learning activities with the research subject, namely Grade 5 teachers. Quantitative data was analyzed through descriptive analysis with percentages, and qualitative data was analyzed using the Bogdan and Biklen model. The results of the analysis of observation activities during learning show that teachers still dominate material delivery activities, and rarely use digital learning media because they are limited to text-based learning media. This is also reinforced by student questionnaire responses which show that the majority of students are familiar with using Android smartphones. However, their smartphone use is mostly for entertainment such as watching YouTube and playing games, not for learning purposes. From the results of this research, it is clear that there are opportunities for developing educational games because students prefer to use smartphones to access games. Furthermore, most of them expressed interest in using this educational game so they could learn the material at home.

Article Details

How to Cite
Fitriani, E., Roemintoyo, R., & Sarwanto, S. (2023). Identifikasi Kebutuhan untuk Pengembangan Game Edukasi tentang Pengolahan Benih Kacang Hijau bagi Siswa Sekolah Dasar. Journal on Education, 6(1), 8621-8630.


Alfiras, M., & Bojiah, J. (2020). Printed Textbooks Versus Electronic Textbooks: A Study on the Preference of Students of Gulf University in Kingdom of Bahrain. International Journal of Emerging Technologies in Learning (IJET), 15(18), 40.
Aripin, I., & Suryaningsih, Y. (2019). Pengembangan Media Pembelajaran Biologi Menggunakan Teknologi Augmented Reality (AR) Berbasis Android pada Konsep Sistem Saraf. Sainsmat : Jurnal Ilmiah Ilmu Pengetahuan Alam, 8(2), 47.
Balkan Kiyici, F. (2018). Primary School Students’ Perceptions Of Technology. Malaysian Online Journal of Educational Technology, 6(4), 53–66.
Budiarto, M. K., Rejekiningsih, T., & Sudiyanto, S. (2021). Students’ opinions on the need for interactive multimedia development for entrepreneurship learning. International Journal of Evaluation and Research in Education (IJERE), 10(4), 1290.
Divayana, D. G. H., Suyasa, P. W. A., & Widiartini, N. K. (2021). An innovative model as evaluation model for information technology-based learning at ICT vocational schools. Heliyon, 7(2).
Hanif, M., Asrowi, A., & Sunardi, S. (2018). Students’ Access to and Perception of Using Mobile Technologies in the Classroom: the Potential and Challenges of Implementing Mobile Learning. Journal of Education and Learning (EduLearn), 12(4), 644–650.
Haryanti, A., Yusuf, M., & Agung, L. (2021). Students’ Perceptions About the Use of Android-Based Learning Media in Physical Education Learning. AL-ISHLAH: Jurnal Pendidikan, 13(2), 836–842.
Hasanudin, C., Fitrianingsih, A., Nuri, D., Utomo, P., Fitriyana, N., & Language, I. (2022). Android Based Material to Teach Early Reading for Primary Students using Construct 2. Ingenierie Des Systemes d’Information, 27(6), 933–940.
Hasyim, N., Gani, H. A., & Hatta, S. (2020). Android Based Multimedia Learning for Vocational High Schools. Journal of Educational Science and Technology (EST).
Komaro, M., Suherman, A., Arifn, M. F. T., Putra, R. H., Darmawan, B., Ana, A., & Muktiarni, M. (2021). Development of android-based multimedia application to overcome the difficulty of problem-solving in the Fe-C Phase Diagram subject. Journal of Engineering Science and Technology, 16(5), 4149–4159.
Marunevich, O., Kolmakova, V., Odaruyk, I., & Shalkov, D. (2021). E-learning and m-learning as tools for enhancing teaching and learning in higher education: a case study of Russia. SHS Web of Conferences, 110, 03007.
McKim, C. A. (2017). The Value of Mixed Methods Research: A Mixed Methods Study. Journal of Mixed Methods Research, 11(2).
Nana Syaodih Sukmadinata. (2012). Metode Penelitian Pendidikan. In Bandung:Alfabeta.
Ningsih, S. K., Suherdi, D., & Purnawarman, P. (2022). Secondary school teachers’ perceptions of mobile technology adoption in english as a foreign language learning: trends and practice. International Journal of Education and Practice, 10(2), 160–170.
Rahman, T., & Aeni, S. Q. (2021). ANDROID-BASED LEARNING MEDIA DESIGN FOR INTRODUCTION TO SUNDA CULTURE FOR EARLY CHILDREN. Journal of Early Childhood Education (JECE), 3(1), 52–64.
Setiadi, H. (2016). Pelaksanaan penilaian pada Kurikulum 2013. Jurnal Penelitian Dan Evaluasi Pendidikan, 20(2).
Shannon-Baker, P. (2016). Making Paradigms Meaningful in Mixed Methods Research. Journal of Mixed Methods Research, 10(4).
Silalahi, U. (2015). Metode Penelitian Sosial Kuantitatif. Journal of Visual Languages & Computing, 11(3).
Sugiyono, D. (2018). Metode penelitian kuatintatif , kualitatif dan R & D. In Bandung: Alfabeta.
Teeroovengadum, V., Heeraman, N., & Jugurnath, B. (2017). Examining the Antecedents of ICT Adoption in Education Using an Extended Technology Acceptance Model (TAM). International Journal of Education and Development Using Information and Communication Technology, 13(3), 4–23.
Udu, D. A., Igboanugo, B. I., Nmadu, J., Uwaleke, C. C., Okechineke, B. C., Anudu, A. P., Attamah, P. C., Ekeh, D. O., & Ani, M. I. (2021). The impact of professional development, modern technologies on lecturers’ self-efficacy: Implication for sustainable science education in developing nations. International Journal of Learning, Teaching and Educational Research, 20(2), 61–80.
Viberg, O., Grönlund, Å., & Andersson, A. (2020). Integrating digital technology in mathematics education: a Swedish case study. Interactive Learning Environments, 31(1), 1–12.
Wang, W., & Yin, G. (2021). Analysis and Research on the Application of Internet Technology in Sports Track and Field Teaching. Journal of Physics: Conference Series, 1881(4).
Yildirim, H. I., & Sensoy, O. (2018). The Effect of Science Teaching Enriched With Technological Applications on the Science Achievements of 7th Grade Students. Journal of Education and Training Studies, 6(9), 53.